tcp_listen.h
1
2#pragma once
3
4#include "network_condition_variable.h"
5#include <memory>
6#include <vector>
7
8namespace clan
9{
10 class SocketName;
11 class TCPConnection;
12 class TCPSocket;
13
15 class TCPListen : public NetworkEvent
16 {
17 public:
20
22 TCPListen(const SocketName &endpoint, int backlog = 5, bool reuse_address = true);
23
25
27 bool is_null() const { return !impl; }
28
30 void close();
31
36
37 protected:
38 SocketHandle *get_socket_handle() override;
39
40 private:
41 std::shared_ptr<TCPSocket> impl;
42 };
43}
Base class for all classes that generate network events.
Definition: network_condition_variable.h:15
Socket name; container class for an IP address and port.
Definition: socket_name.h:45
TCP/IP socket connection.
Definition: tcp_connection.h:18
Listens for incoming TCP/IP socket connections.
Definition: tcp_listen.h:16
TCPListen(const SocketName &endpoint, int backlog=5, bool reuse_address=true)
Create a listening socket for the specified end point.
TCPConnection accept(SocketName &end_point)
Accept an incoming connection.
TCPListen()
Create null object.
bool is_null() const
Returns true if it is a null object.
Definition: tcp_listen.h:27
SocketHandle * get_socket_handle() override
void close()
Stops listening for incoming messages and closes the socket.
Definition: clanapp.h:36