Qt 5.11
Qt OpenGL
C++ Classes
QGLShaderProgram
Qt 5.11.3 Reference Documentation
List of All Members for QGLShaderProgram
This is the complete list of members for
QGLShaderProgram
, including inherited members.
QGLShaderProgram
(QObject *)
QGLShaderProgram
(const QGLContext *, QObject *)
~QGLShaderProgram
()
addShader
(QGLShader *) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const char *) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const QByteArray &) : bool
addShaderFromSourceCode
(QGLShader::ShaderType , const QString &) : bool
addShaderFromSourceFile
(QGLShader::ShaderType , const QString &) : bool
attributeLocation
(const char *) const : int
attributeLocation
(const QByteArray &) const : int
attributeLocation
(const QString &) const : int
bind
() : bool
bindAttributeLocation
(const char *, int )
bindAttributeLocation
(const QByteArray &, int )
bindAttributeLocation
(const QString &, int )
disableAttributeArray
(int )
disableAttributeArray
(const char *)
enableAttributeArray
(int )
enableAttributeArray
(const char *)
geometryInputType
() const : GLenum
geometryOutputType
() const : GLenum
geometryOutputVertexCount
() const : int
hasOpenGLShaderPrograms
(const QGLContext *) : bool
isLinked
() const : bool
link
() : bool
log
() const : QString
maxGeometryOutputVertices
() const : int
metaObject
() const : const QMetaObject *
programId
() const : GLuint
qt_metacall
(
QMetaObject::Call
,
int
,
void **
) : int
qt_metacast
(
const char *
) : void *
release
()
removeAllShaders
()
removeShader
(QGLShader *)
setAttributeArray
(int , const GLfloat *, int , int )
setAttributeArray
(int , const QVector2D *, int )
setAttributeArray
(int , const QVector3D *, int )
setAttributeArray
(int , const QVector4D *, int )
setAttributeArray
(int , GLenum , const void *, int , int )
setAttributeArray
(const char *, const GLfloat *, int , int )
setAttributeArray
(const char *, const QVector2D *, int )
setAttributeArray
(const char *, const QVector3D *, int )
setAttributeArray
(const char *, const QVector4D *, int )
setAttributeArray
(const char *, GLenum , const void *, int , int )
setAttributeBuffer
(int , GLenum , int , int , int )
setAttributeBuffer
(const char *, GLenum , int , int , int )
setAttributeValue
(int , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat , GLfloat )
setAttributeValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
setAttributeValue
(int , const QVector2D &)
setAttributeValue
(int , const QVector3D &)
setAttributeValue
(int , const QVector4D &)
setAttributeValue
(int , const QColor &)
setAttributeValue
(int , const GLfloat *, int , int )
setAttributeValue
(const char *, GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat )
setAttributeValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
setAttributeValue
(const char *, const QVector2D &)
setAttributeValue
(const char *, const QVector3D &)
setAttributeValue
(const char *, const QVector4D &)
setAttributeValue
(const char *, const QColor &)
setAttributeValue
(const char *, const GLfloat *, int , int )
setGeometryInputType
(GLenum )
setGeometryOutputType
(GLenum )
setGeometryOutputVertexCount
(int )
setUniformValue
(int , GLfloat )
setUniformValue
(int , GLint )
setUniformValue
(const char *, const QColor &)
setUniformValue
(const char *, const QPoint &)
setUniformValue
(const char *, const QPointF &)
setUniformValue
(const char *, const QSize &)
setUniformValue
(const char *, const QSizeF &)
setUniformValue
(const char *, const QMatrix2x2 &)
setUniformValue
(const char *, const QMatrix2x3 &)
setUniformValue
(const char *, const QMatrix2x4 &)
setUniformValue
(const char *, const QMatrix3x2 &)
setUniformValue
(const char *, const QMatrix3x3 &)
setUniformValue
(const char *, const QMatrix3x4 &)
setUniformValue
(const char *, const QMatrix4x2 &)
setUniformValue
(const char *, const QMatrix4x3 &)
setUniformValue
(const char *, const QMatrix4x4 &)
setUniformValue
(const char *, const GLfloat [2][2] )
setUniformValue
(const char *, const GLfloat [3][3] )
setUniformValue
(const char *, const GLfloat [4][4] )
setUniformValue
(const char *, const QTransform &)
setUniformValue
(int , GLuint )
setUniformValue
(int , GLfloat , GLfloat )
setUniformValue
(int , GLfloat , GLfloat , GLfloat )
setUniformValue
(int , GLfloat , GLfloat , GLfloat , GLfloat )
setUniformValue
(int , const QVector2D &)
setUniformValue
(int , const QVector3D &)
setUniformValue
(int , const QVector4D &)
setUniformValue
(int , const QColor &)
setUniformValue
(int , const QPoint &)
setUniformValue
(int , const QPointF &)
setUniformValue
(int , const QSize &)
setUniformValue
(int , const QSizeF &)
setUniformValue
(int , const QMatrix2x2 &)
setUniformValue
(int , const QMatrix2x3 &)
setUniformValue
(int , const QMatrix2x4 &)
setUniformValue
(int , const QMatrix3x2 &)
setUniformValue
(int , const QMatrix3x3 &)
setUniformValue
(int , const QMatrix3x4 &)
setUniformValue
(int , const QMatrix4x2 &)
setUniformValue
(int , const QMatrix4x3 &)
setUniformValue
(int , const QMatrix4x4 &)
setUniformValue
(int , const GLfloat [2][2] )
setUniformValue
(int , const GLfloat [3][3] )
setUniformValue
(int , const GLfloat [4][4] )
setUniformValue
(int , const QTransform &)
setUniformValue
(const char *, GLfloat )
setUniformValue
(const char *, GLint )
setUniformValue
(const char *, GLuint )
setUniformValue
(const char *, GLfloat , GLfloat )
setUniformValue
(const char *, GLfloat , GLfloat , GLfloat )
setUniformValue
(const char *, GLfloat , GLfloat , GLfloat , GLfloat )
setUniformValue
(const char *, const QVector2D &)
setUniformValue
(const char *, const QVector3D &)
setUniformValue
(const char *, const QVector4D &)
setUniformValueArray
(int , const GLfloat *, int , int )
setUniformValueArray
(int , const GLint *, int )
setUniformValueArray
(int , const GLuint *, int )
setUniformValueArray
(int , const QVector2D *, int )
setUniformValueArray
(int , const QVector3D *, int )
setUniformValueArray
(int , const QVector4D *, int )
setUniformValueArray
(int , const QMatrix2x2 *, int )
setUniformValueArray
(int , const QMatrix2x3 *, int )
setUniformValueArray
(int , const QMatrix2x4 *, int )
setUniformValueArray
(int , const QMatrix3x2 *, int )
setUniformValueArray
(int , const QMatrix3x3 *, int )
setUniformValueArray
(int , const QMatrix3x4 *, int )
setUniformValueArray
(int , const QMatrix4x2 *, int )
setUniformValueArray
(int , const QMatrix4x3 *, int )
setUniformValueArray
(int , const QMatrix4x4 *, int )
setUniformValueArray
(const char *, const GLfloat *, int , int )
setUniformValueArray
(const char *, const GLint *, int )
setUniformValueArray
(const char *, const GLuint *, int )
setUniformValueArray
(const char *, const QVector2D *, int )
setUniformValueArray
(const char *, const QVector3D *, int )
setUniformValueArray
(const char *, const QVector4D *, int )
setUniformValueArray
(const char *, const QMatrix2x2 *, int )
setUniformValueArray
(const char *, const QMatrix2x3 *, int )
setUniformValueArray
(const char *, const QMatrix2x4 *, int )
setUniformValueArray
(const char *, const QMatrix3x2 *, int )
setUniformValueArray
(const char *, const QMatrix3x3 *, int )
setUniformValueArray
(const char *, const QMatrix3x4 *, int )
setUniformValueArray
(const char *, const QMatrix4x2 *, int )
setUniformValueArray
(const char *, const QMatrix4x3 *, int )
setUniformValueArray
(const char *, const QMatrix4x4 *, int )
shaders
() const : QList<QGLShader *>
staticMetaObject
: const QMetaObject
tr
(const char *, const char *, int ) : QString
trUtf8
(const char *, const char *, int ) : QString
uniformLocation
(const char *) const : int
uniformLocation
(const QByteArray &) const : int
uniformLocation
(const QString &) const : int