main.qml Example File
qmlwebsocketclient/qml/qmlwebsocketclient/main.qml/**************************************************************************** ** ** Copyright (C) 2014 Kurt Pattyn <pattyn.kurt@gmail.com>. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the QtWebSockets module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 or version 3 as published by the Free ** Software Foundation and appearing in the file LICENSE.LGPLv21 and ** LICENSE.LGPLv3 included in the packaging of this file. Please review the ** following information to ensure the GNU Lesser General Public License ** requirements will be met: https://www.gnu.org/licenses/lgpl.html and ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** As a special exception, The Qt Company gives you certain additional ** rights. These rights are described in The Qt Company LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtWebSockets 1.0 Rectangle { width: 360 height: 360 WebSocket { id: socket url: "ws://echo.websocket.org" onTextMessageReceived: { messageBox.text = messageBox.text + "\nReceived message: " + message } onStatusChanged: if (socket.status == WebSocket.Error) { console.log("Error: " + socket.errorString) } else if (socket.status == WebSocket.Open) { socket.sendTextMessage("Hello World") } else if (socket.status == WebSocket.Closed) { messageBox.text += "\nSocket closed" } active: false } WebSocket { id: secureWebSocket url: "wss://echo.websocket.org" onTextMessageReceived: { messageBox.text = messageBox.text + "\nReceived secure message: " + message } onStatusChanged: if (secureWebSocket.status == WebSocket.Error) { console.log("Error: " + secureWebSocket.errorString) } else if (secureWebSocket.status == WebSocket.Open) { secureWebSocket.sendTextMessage("Hello Secure World") } else if (secureWebSocket.status == WebSocket.Closed) { messageBox.text += "\nSecure socket closed" } active: false } Text { id: messageBox text: socket.status == WebSocket.Open ? qsTr("Sending...") : qsTr("Welcome!") anchors.centerIn: parent } MouseArea { anchors.fill: parent onClicked: { socket.active = !socket.active secureWebSocket.active = !secureWebSocket.active; //Qt.quit(); } } }