List of All Members for DynamicRigidBody
This is the complete list of members for DynamicRigidBody, including inherited members.
- angularVelocity : vector3d
- axisLockAngularX : bool
- axisLockAngularY : bool
- axisLockAngularZ : bool
- axisLockLinearX : bool
- axisLockLinearY : bool
- axisLockLinearZ : bool
- centerOfMassPosition : vector3d
- centerOfMassRotation : quaternion
- density : float
- gravityEnabled : bool
- inertiaMatrix : list<float>
- inertiaTensor : vector3d
- isKinematic : bool
- linearVelocity : vector3d
- mass : float
- massMode : MassMode
- applyCentralForce(vector3d force)
- applyCentralImpulse(vector3d impulse)
- applyForce(vector3d force, vector3d position)
- applyImpulse(vector3d impulse, vector3d position)
- applyTorque(vector3d torque)
- applyTorqueImpulse(vector3d impulse)
- reset(vector3d position, vector3d eulerRotation)
The following members are inherited from PhysicsBody.
- physicsMaterial : PhysicsMaterial
The following members are inherited from CollisionNode.
- collisionShapes : list<CollisionShape>
- enableTriggerReports : bool
- receiveContactReports : bool
- sendContactReports : bool
- bodyContact(CollisionNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)