/*
 * This file is part of gtkD.
 *
 * gtkD is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation; either version 3
 * of the License, or (at your option) any later version, with
 * some exceptions, please read the COPYING file.
 *
 * gtkD is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with gtkD; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110, USA
 */

// generated automatically - do not change
// find conversion definition on APILookup.txt
// implement new conversion functionalities the gir-to-d pakage


module glib.Cond;

private import glib.ConstructionException;
private import glib.Mutex;
private import glib.TimeVal;
private import glib.c.functions;
public  import glib.c.types;


/**
 * The #GCond struct is an opaque data structure that represents a
 * condition. Threads can block on a #GCond if they find a certain
 * condition to be false. If other threads change the state of this
 * condition they signal the #GCond, and that causes the waiting
 * threads to be woken up.
 * 
 * Consider the following example of a shared variable.  One or more
 * threads can wait for data to be published to the variable and when
 * another thread publishes the data, it can signal one of the waiting
 * threads to wake up to collect the data.
 * 
 * Here is an example for using GCond to block a thread until a condition
 * is satisfied:
 * |[<!-- language="C" -->
 * gpointer current_data = NULL;
 * GMutex data_mutex;
 * GCond data_cond;
 * 
 * void
 * push_data (gpointer data)
 * {
 * g_mutex_lock (&data_mutex);
 * current_data = data;
 * g_cond_signal (&data_cond);
 * g_mutex_unlock (&data_mutex);
 * }
 * 
 * gpointer
 * pop_data (void)
 * {
 * gpointer data;
 * 
 * g_mutex_lock (&data_mutex);
 * while (!current_data)
 * g_cond_wait (&data_cond, &data_mutex);
 * data = current_data;
 * current_data = NULL;
 * g_mutex_unlock (&data_mutex);
 * 
 * return data;
 * }
 * ]|
 * Whenever a thread calls pop_data() now, it will wait until
 * current_data is non-%NULL, i.e. until some other thread
 * has called push_data().
 * 
 * The example shows that use of a condition variable must always be
 * paired with a mutex.  Without the use of a mutex, there would be a
 * race between the check of @current_data by the while loop in
 * pop_data() and waiting. Specifically, another thread could set
 * @current_data after the check, and signal the cond (with nobody
 * waiting on it) before the first thread goes to sleep. #GCond is
 * specifically useful for its ability to release the mutex and go
 * to sleep atomically.
 * 
 * It is also important to use the g_cond_wait() and g_cond_wait_until()
 * functions only inside a loop which checks for the condition to be
 * true.  See g_cond_wait() for an explanation of why the condition may
 * not be true even after it returns.
 * 
 * If a #GCond is allocated in static storage then it can be used
 * without initialisation.  Otherwise, you should call g_cond_init()
 * on it and g_cond_clear() when done.
 * 
 * A #GCond should only be accessed via the g_cond_ functions.
 */
public class Cond
{
	/** the main Gtk struct */
	protected GCond* gCond;
	protected bool ownedRef;

	/** Get the main Gtk struct */
	public GCond* getCondStruct(bool transferOwnership = false)
	{
		if (transferOwnership)
			ownedRef = false;
		return gCond;
	}

	/** the main Gtk struct as a void* */
	protected void* getStruct()
	{
		return cast(void*)gCond;
	}

	/**
	 * Sets our main struct and passes it to the parent class.
	 */
	public this (GCond* gCond, bool ownedRef = false)
	{
		this.gCond = gCond;
		this.ownedRef = ownedRef;
	}

	~this ()
	{
		if ( ownedRef )
			g_cond_free(gCond);
	}


	/**
	 * If threads are waiting for @cond, all of them are unblocked.
	 * If no threads are waiting for @cond, this function has no effect.
	 * It is good practice to lock the same mutex as the waiting threads
	 * while calling this function, though not required.
	 */
	public void broadcast()
	{
		g_cond_broadcast(gCond);
	}

	/**
	 * Frees the resources allocated to a #GCond with g_cond_init().
	 *
	 * This function should not be used with a #GCond that has been
	 * statically allocated.
	 *
	 * Calling g_cond_clear() for a #GCond on which threads are
	 * blocking leads to undefined behaviour.
	 *
	 * Since: 2.32
	 */
	public void clear()
	{
		g_cond_clear(gCond);
	}

	/**
	 * Destroys a #GCond that has been created with g_cond_new().
	 *
	 * Calling g_cond_free() for a #GCond on which threads are
	 * blocking leads to undefined behaviour.
	 *
	 * Deprecated: GCond can now be statically allocated, or embedded
	 * in structures and initialised with g_cond_init().
	 */
	public void free()
	{
		g_cond_free(gCond);
		ownedRef = false;
	}

	/**
	 * Initialises a #GCond so that it can be used.
	 *
	 * This function is useful to initialise a #GCond that has been
	 * allocated as part of a larger structure.  It is not necessary to
	 * initialise a #GCond that has been statically allocated.
	 *
	 * To undo the effect of g_cond_init() when a #GCond is no longer
	 * needed, use g_cond_clear().
	 *
	 * Calling g_cond_init() on an already-initialised #GCond leads
	 * to undefined behaviour.
	 *
	 * Since: 2.32
	 */
	public void init()
	{
		g_cond_init(gCond);
	}

	/**
	 * If threads are waiting for @cond, at least one of them is unblocked.
	 * If no threads are waiting for @cond, this function has no effect.
	 * It is good practice to hold the same lock as the waiting thread
	 * while calling this function, though not required.
	 */
	public void signal()
	{
		g_cond_signal(gCond);
	}

	/**
	 * Waits until this thread is woken up on @cond, but not longer than
	 * until the time specified by @abs_time. The @mutex is unlocked before
	 * falling asleep and locked again before resuming.
	 *
	 * If @abs_time is %NULL, g_cond_timed_wait() acts like g_cond_wait().
	 *
	 * This function can be used even if g_thread_init() has not yet been
	 * called, and, in that case, will immediately return %TRUE.
	 *
	 * To easily calculate @abs_time a combination of g_get_real_time()
	 * and g_time_val_add() can be used.
	 *
	 * Deprecated: Use g_cond_wait_until() instead.
	 *
	 * Params:
	 *     mutex = a #GMutex that is currently locked
	 *     absTime = a #GTimeVal, determining the final time
	 *
	 * Returns: %TRUE if @cond was signalled, or %FALSE on timeout
	 */
	public bool timedWait(Mutex mutex, TimeVal absTime)
	{
		return g_cond_timed_wait(gCond, (mutex is null) ? null : mutex.getMutexStruct(), (absTime is null) ? null : absTime.getTimeValStruct()) != 0;
	}

	/**
	 * Atomically releases @mutex and waits until @cond is signalled.
	 * When this function returns, @mutex is locked again and owned by the
	 * calling thread.
	 *
	 * When using condition variables, it is possible that a spurious wakeup
	 * may occur (ie: g_cond_wait() returns even though g_cond_signal() was
	 * not called).  It's also possible that a stolen wakeup may occur.
	 * This is when g_cond_signal() is called, but another thread acquires
	 * @mutex before this thread and modifies the state of the program in
	 * such a way that when g_cond_wait() is able to return, the expected
	 * condition is no longer met.
	 *
	 * For this reason, g_cond_wait() must always be used in a loop.  See
	 * the documentation for #GCond for a complete example.
	 *
	 * Params:
	 *     mutex = a #GMutex that is currently locked
	 */
	public void wait(Mutex mutex)
	{
		g_cond_wait(gCond, (mutex is null) ? null : mutex.getMutexStruct());
	}

	/**
	 * Waits until either @cond is signalled or @end_time has passed.
	 *
	 * As with g_cond_wait() it is possible that a spurious or stolen wakeup
	 * could occur.  For that reason, waiting on a condition variable should
	 * always be in a loop, based on an explicitly-checked predicate.
	 *
	 * %TRUE is returned if the condition variable was signalled (or in the
	 * case of a spurious wakeup).  %FALSE is returned if @end_time has
	 * passed.
	 *
	 * The following code shows how to correctly perform a timed wait on a
	 * condition variable (extending the example presented in the
	 * documentation for #GCond):
	 *
	 * |[<!-- language="C" -->
	 * gpointer
	 * pop_data_timed (void)
	 * {
	 * gint64 end_time;
	 * gpointer data;
	 *
	 * g_mutex_lock (&data_mutex);
	 *
	 * end_time = g_get_monotonic_time () + 5 * G_TIME_SPAN_SECOND;
	 * while (!current_data)
	 * if (!g_cond_wait_until (&data_cond, &data_mutex, end_time))
	 * {
	 * // timeout has passed.
	 * g_mutex_unlock (&data_mutex);
	 * return NULL;
	 * }
	 *
	 * // there is data for us
	 * data = current_data;
	 * current_data = NULL;
	 *
	 * g_mutex_unlock (&data_mutex);
	 *
	 * return data;
	 * }
	 * ]|
	 *
	 * Notice that the end time is calculated once, before entering the
	 * loop and reused.  This is the motivation behind the use of absolute
	 * time on this API -- if a relative time of 5 seconds were passed
	 * directly to the call and a spurious wakeup occurred, the program would
	 * have to start over waiting again (which would lead to a total wait
	 * time of more than 5 seconds).
	 *
	 * Params:
	 *     mutex = a #GMutex that is currently locked
	 *     endTime = the monotonic time to wait until
	 *
	 * Returns: %TRUE on a signal, %FALSE on a timeout
	 *
	 * Since: 2.32
	 */
	public bool waitUntil(Mutex mutex, long endTime)
	{
		return g_cond_wait_until(gCond, (mutex is null) ? null : mutex.getMutexStruct(), endTime) != 0;
	}

	/**
	 * Allocates and initializes a new #GCond.
	 *
	 * Deprecated: GCond can now be statically allocated, or embedded
	 * in structures and initialised with g_cond_init().
	 *
	 * Returns: a newly allocated #GCond. Free with g_cond_free()
	 *
	 * Throws: ConstructionException GTK+ fails to create the object.
	 */
	public this()
	{
		auto __p = g_cond_new();

		if(__p is null)
		{
			throw new ConstructionException("null returned by new");
		}

		this(cast(GCond*) __p);
	}
}
