▼NAtlas | |
▼NObjects | |
▼NEntity | |
CSysData | Privileged accounts which aren't persisted on the server |
▼NOperation | |
CAttack | |
CUnseen | |
▼NEris | Every Eris class and type lives inside the Eris namespace; certain utility functions live in the Util namespace, since they may be moved to a generic WorldForge foundation library in the future |
CAccount | Encapsulates all the state of an Atlas Account, and methods that operation on that state |
CAccountRouter | |
CActiveMarker | To be used with EventService::runOnMainThread |
CAsioStreamSocket | Template specialization which uses boost::asio sockets |
CAvatar | The player's avatar representation |
CBaseConnection | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
CBaseException | This is the Eris base for all exceptions |
CCalendar | |
CCharacterType | An available character type which a client can create a character from on the server |
CConnection | Underlying Atlas connection, providing a send interface, and receive (dispatch) system |
CDateTime | Encapsulate a decoded world time instance |
Cdebug | |
▼CEntity | Entity is a concrete (instantiable) class representing one game entity |
CDynamicState | |
CEntityRef | |
CEntityRouter | |
Cerror | |
CEventService | Handles polling of the IO system as well as making sure that registered handlers are run on the main thread |
CFactory | Factory is used to allow custom entity creation by client libraries |
CIGRouter | |
CInvalidAtlas | Exception used to indicated malformed or unexpected Atlas from the server |
CInvalidOperation | |
CLobby | Lobby is the Out-of-Game session object, valid from connection to the server until disconnection |
ClogStreamBase | |
CMemberResponse | |
CMeta | Meta encapsulates the meta-game system, including the meta-server protocol and queries |
CMetaQuery | MetaQuery is a temporary connection used to retrieve information about a game server |
CNetworkFailure | |
Cnotice | |
CNullResponse | |
COOGRouter | |
CPerson | An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen 'face' graphic |
CRedispatch | |
CResolvableAsioStreamSocket | Template specialization which uses boost::asio sockets with resolvers (i.e |
CResponseBase | |
CResponseTracker | |
CRoom | The out-of-game (OOG) heirarchy is composed of Rooms, containing Persons and other Rooms |
CRouter | Abstract interface for objects that can route Atlas data |
CServerInfo | Information about a specific game server, retrieved via the Meta-server and anonymous GETs |
CSession | Acts as a single entrypoint to Eris |
CSightPersonRedispatch | Helper to buffer operations when waiting on sight of a person |
CSpawnPoint | Represents a possible spawn point as described by the server. When a new character is created on the server the user can select which "spawn point" the new character should spawn in. Each spawn point in turn will present a list of possible character types to select |
▼CStreamSocket | Handles the internal socket instance, interacting with the asynchronous io_service calls |
CCallbacks | Methods that are used as callbacks |
CTask | |
CTimedEvent | Class for things which occur after a period of time |
CTransferInfo | A TransferInfo object represents the encapsulation of various data required to successfully transfer a character from one server to another |
CTypeBoundRedispatch | |
CTypeInfo | The representation of an Atlas type (i.e a class or operation definition) |
CTypeService | A service class querying and caching types |
CView | View encapsulates the set of entities currently visible to an Avatar, as well as those that have recently been seen |
CViewEntity | An entity which is bound to an Eris::View |
▼CWaitFreeQueue | A queue optimized for insertion from background threads and consumption from one main thread |
Cnode | |
Cwarning | |