Eris
1.4.0
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Privileged accounts which aren't persisted on the server. More...
#include <CustomEntities.h>
Public Member Functions | |
SysData * | copy () const override |
Copy this object. | |
bool | instanceOf (int classNo) const override |
Is this instance of some class? | |
void | iterate (int ¤t_class, std::string &attr) const override |
Public Attributes | |
static ::Atlas::Objects::Allocator< SysData > | allocator |
Protected Member Functions | |
SysData (SysData *defaults=nullptr) | |
Construct a AdminData class definition. | |
~SysData () override | |
Default destructor. | |
void | reset () override |
Resets the object as it's returned to the pool. | |
Friends | |
template<typename > | |
class | ::Atlas::Objects::Allocator |
Privileged accounts which aren't persisted on the server.
Later in hierarchy tree objtype changes to 'object' when actual game objects are made.