Eris  1.4.0
Person.h
1 #ifndef ERIS_PERSON_H
2 #define ERIS_PERSON_H
3 
4 #include <string>
5 #include <Atlas/Objects/ObjectsFwd.h>
6 
7 namespace Eris
8 {
9 
10 class Lobby;
11 
15 class Person
16 {
17 public:
19  Person(Lobby *l, const Atlas::Objects::Entity::Account &acc);
20 
22  void sight(const Atlas::Objects::Entity::Account &acc);
23 
25  void msg(const std::string &msg);
26 
28  const std::string& getAccount() const { return m_id; }
29 
31  const std::string& getName() const {return m_fullName;}
32 
33 protected:
34  const std::string m_id;
35  std::string m_fullName;
36 
38 };
39 
40 }
41 
42 #endif
void sight(const Atlas::Objects::Entity::Account &acc)
update a person based on sight
Definition: Person.cpp:32
std::string m_fullName
the name, i.e account.GetName()
Definition: Person.h:35
Lobby * m_lobby
the lobby owning this Person
Definition: Person.h:37
const std::string & getName() const
access the human-readable name for this person
Definition: Person.h:31
Every Eris class and type lives inside the Eris namespace; certain utility functions live in the Util...
Definition: Account.cpp:34
const std::string m_id
the account ID
Definition: Person.h:34
Person(Lobby *l, const Atlas::Objects::Entity::Account &acc)
create a person from sight
Definition: Person.cpp:24
const std::string & getAccount() const
access the Atlas account ID for this person
Definition: Person.h:28
Lobby is the Out-of-Game session object, valid from connection to the server until disconnection...
Definition: Lobby.h:25
void msg(const std::string &msg)
send a private message to a person
Definition: Person.cpp:46
An Out-of-Game Person (found in a Room / Lobby) As more person data becomes available, this class will be extended, for example to return nicknames, location, the choosen &#39;face&#39; graphic.
Definition: Person.h:15