Eris
1.4.0
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Factory is used to allow custom entity creation by client libraries. More...
#include <Factory.h>
Public Member Functions | |
virtual bool | accept (const Atlas::Objects::Entity::RootEntity &ge, TypeInfo *type)=0 |
Accept is called by the world to test if this factory can instantiate the specified object. More... | |
virtual Entity * | instantiate (const Atlas::Objects::Entity::RootEntity &ge, TypeInfo *type, View *v)=0 |
create whatever entity the client desires | |
virtual int | priority () |
retrieve this factory's priority level; higher priority factories get first chance to process a received Atlas entity. More... | |
Factory is used to allow custom entity creation by client libraries.
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pure virtual |
Accept is called by the world to test if this factory can instantiate the specified object.
Accept is called when an entity must be constructed; this will be called every time an object is created, so avoid lengthy processing if possible.
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virtual |
retrieve this factory's priority level; higher priority factories get first chance to process a received Atlas entity.
The default implementation returns one.
Referenced by Eris::View::lookQueueSize().